Good People
It’s probably safe to say that very few people truly self-identify as “bad.” Hence, playwright David Lindsay-Abaire’s coyly titled Good People has the potential to apply to a wide swath of individuals and qualities, and indeed it does. In the play’s Michigan premiere at Performance Network Theatre, director David Wolber doggedly cultivates a quicksand world of keenly felt economic hardship that reflects a growing percentage of Americans, forcing his characters to make daily decisions that cruelly pit kindness against basic self-preservation. Incredibly, though, the show proves as viciously humorous as it is viciously relevant, and this production achieves its purpose by setting each of those disparate bars high and pulling out all the stops.
The play’s initial scene immediately plunges the viewer into a world in which dire straits is not an abstraction. Margaret (Suzi Regan) is once again late to her job at the dollar store, because insufficient money cannot buy reliable childcare and hourly job schedules are by their nature inflexible, in a vicious cycle that allows for no safety nets and absolutely no margin for error. But although she’s bracing herself for another dressing down by her much younger manager (Logan Ricket), in fact Margaret has run out of chances and is being summarily fired. To add insult to injury, the meeting takes place in the alley behind the store, the first of several opportunities for sound designer Carla Milarch to forcefully insert insistent reminders of close proximity and nonexistent borders. Lack of privacy or breathing room is the norm for this South Boston community, where the accents are thick and the ties thicker, and under Wolber’s adamant direction, the severity of the circumstance is not something to be debated. What’s interesting is how bitingly funny it also is — yes, in the funny-because-it’s-true sense; yes, we laugh so as not to cry; but beyond that is caustic, braying comedy that slays, much of it Regan’s. Her use of familiarity as a weapon to make unpleasant interactions as uncomfortable as possible is a vicious and effective tool, one that proves both a blessing and a curse.